synergynet
Determining the Position of an Interface through Minimal User Input
SynergyNet Across the Divide
Further Steps in Computer Science
SynergyNet 3.1
SynergyNet, the multi-touch framework built to support applications intended for classroom use, has had an update. As part of the recent move to the new repository, the code for SynergyNet 3.1 has been made available. While it may not appear that different to SynergyNet 3, the new version offers an improved experience for developers.
SynergyNet Repository Move
First Steps in Computer Science
SynergyNet at Bede’s World
The SynergyNet project may be over but it legacy lives on as the SynergyNet framework is still finding uses. One such use is as the centre of an interactive exhibit at Bede’s World, a museum in the North East of England where the framework is now being used to provide an app used at the centre of an interactive exhibit.
Classroom Control Through the Kinect
In this previous post I mentioned that we at TEL in Durham had been running some studies using the Kinect with SynergyNet. Though data analysis is still being carried out on the results I’ve decided to provide some details on the system, its working and its capabilities, in addition to some of the initial findings.
Developing with SynergyNet
Recently we’ve made the push at TEL in Durham to make code relating to work developed in the SynergyNet project more accessible. We have now started an effort to create guides for getting started on developing with our software. This post details how to build a development platform for our multi-touch framework; SynergyNet.